| Age: Early Twenties |
| Gender: Male |
| Race: Arslanian Norde |
| Class: Vagabond |
| Title: Stone Sheep |
| Equipment: |
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| Proficiencies: |
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Varzesh-e Pahlavani · Martial [?] |
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Koshti · Martial [?] |
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Oil Painting · Artistic |
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Cooking · Domestic |
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Quite, thoughtful, and peaceful in close quarters, it
would seem that there is little remarkable about Tirdad. However, his impressive
height, builk, and piercing eyes tell a different story. Gentle-natured,
Tirdad has a noble-minded character that refuses to stand idly by while a
wrongdoing is commited. It is thus that he finds a dichotemy in himself,
between his gentle ideals and his duty.
A child of the Arslanian East, Tirdad was a farmer's son who worked in the
fields by day and sought relief as a painter in the evening. His father,
Cyrus, had been a hero in the previous war with the Kriegbesonnenheit, but
after being maimed in the final battle, he had retired to work in the fields.
A modest youth and wholly unlike his father, Tirdad was nonetheless often
the leader of his playmates, tall and built
like a statue, commanding of voice and yet
quiet by nature. He found himself frequently torn between wanting peace between
people, and having to commit himself to doing what he felt was right. Very
often, that meant fighting, especially as he grew older and was egged on
to become a soldier.
At the bequest of his father and mother, Tirdad enlisted in the Arslanian
military, but found that the mechanisms of soldiery were simply too stifling
for him to endure. Two years were spent in the barracks trying to adapt,
yet in the end he was still a gentle soul. For this he was given the name
"Stone Sheep", characterising his stature and nature. Towards the end of
his military service, he befriended a stray dog which he named Hasti. She
became his constant
companion, even dragging him from battle during a skirmish with Edean forces.
At least for a time, she served to alleviate his discomfort.
However, Tirdad was soon unhappy again. The officers didn't want a dog in
the barracks and were planning to drive Hasti away. This added tremendous
weight
to Tirdad's
heart, and he felt it was time to leave. Thus one night he fled the camp
under cover of darkness. He stole a steed and set
his
course
for
the
West,
where he knew he would be free. What little he took with
him were his
sword and beloved dog, everything else left behind -- for good.
Shamshir
The shamshir is a long, curved scimitar-class sword, flexible and manuverible.
Although not particularly strong, it does its job well and doesn't chip or
break as easily as more concrete blades might.
Kukri
The Kukri is not an Arslanian weapon, but rather from Targatha. Its sloped,
serpentine design makes it ideal for disarming opponents. Tirdad found it
on the corpse of an Edean enemy he had defeated and decided to keep it, seeing
as it was an unusual find.
…
Varzesh-e Pahlavani
The traditional martial arts of Arslan are all grouped under the name "Varzesh-e
Pahlavani", and are comprised largely of wielding the shamshir, shield, and
wrestling. In particular, Pahlavani handling of the shamshir requires deft
strikes and knowledge of the body's tendons. Disabling an opponent's limbs
is top priority.
Koshti
Koshti is a sub-system of Pahlavani and refers to wrestling. Unlike Aa'krisian
Panmachia or the wrestling forms found in the Nordelands, Koshti's "official"
rules do not state that an opponent is defeated by a pin. Rather, an opponent
is only defeated when they surrender or are rendered unconscious. Koshti
is therefore considered a brutal sport, and focuses largely on twists and
snaps.
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